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Post by Deviancy on Jun 18, 2021 2:43:25 GMT
\Code Veronica is old enough to emulate, and I don't think it was ever remade. They did a slight remaster for the PS3 and 360 but PC games, unless it was RPG or first person, the sales were iffy, so Capcom didn't risk a PC port. The original Dreamcast version didn't do that well because people were sick of Sega, but it still is considered one of hte best RE games ever made. With that being said, and due to the RE 2 remaster doing as well as it did, we'll see a CV remaster before we see RE 9, most likely. I'm still a little surprised they never added Alice to the games, I mean she became the icon of the franchise because of the films, but I'm sure there's a legal/money issue as to why Alice was never added. For the best really, she has super powers, so that puts a ding in the survival horror theme.
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Post by Deleted on Jun 25, 2021 6:35:17 GMT
My Review of The Evil Within 2 after finishing my first play through.
Like a phoenix rising from Ashes, The Evil Within 2 rises gloriously above its predecessor. While The Evil Within 1 isn't bad, per se, it was pretty generic with some good moments here and there but wasn't really super fun overall, as well as having characters who felt more like cardboard cutouts rather than actual living, breathing people.
The Evil Within 2 succeeds in every regard the original didn't. Right from the start, I have to mention how significantly better the story and character development is. Sebastian goes from the rough and gruff stereotypical gumshoe he was in the first game, where he had only a vaguely hinted at tragic past we never actually see him truly reflect on, yet here he truly feels like a broken man with actual emotional goals beyond just "Damn this mysterious place is overrun with monsters, better shoot sh*t". All the characters in this game feel and act like actual human beings in a tough situation, and the great writing is amplified by just how impressive the voice acting is. Seriously, the voice acting in the first game was so wooden, yet here you can actually hear what the character is feeling. Without spoiling much, I really want to say I truly enjoyed the story of this game and it actually pulled on my heartstrings in some of the more emotionally driven moments.
Now, as for gameplay and level design, vastly improved. The combat and skill tree upgrade system is so much more fleshed out. And the fact this game goes from the narrow and linear levels the first game had to incredibly open levels with lots of optional areas to explore. I had a ton of fun just exploring the 3 main open areas of the game and finding secrets and collectables. Although, once you get to a certain point you can no longer backtrack to earlier areas and the levels from there on out are a bit more linear. I didn't mind too much though. However, if you want to explore the first open world segment (residential district), heads up that you can no longer access it after Chapter 7 is completed, so be sure to explore all its nooks and crannies while you still can.
Strangely, despite having so much optional exploring, this game is shorter than the last one (at least on standard difficulty), even as someone who explored as much as I could while I could, it only took me a rounded 18-19 hours to finish the game where as the first one took me around 22ish. I don't mind though, as the levels in the first one had a wide and very drastic range in quality compared to how consistently good the second is. Even the best levels of the first game don't hold a torch to most of the areas in the second.
This game is also a lot more scary, and imaginative. For a game that took place entirely in someone's subconscious, almost all the enemies in the first game looked super generic with the exception of maybe some of the boss fights. While there were explanations of why most of them were just disfigured humanoids, that didn't make them any more interesting. Here a lot of the monsters, even the regular zombie-like ones, look super creative and like something you'd actually see in a dream. Whereas the first monster in the first game was just a big guy with a chainsaw, this game's first monster is. a gargantuan creature made out of hundreds of decapitated heads with a massive buzzsaw for an arm. Awesome. I also like how the zombie-like "Lost" enemies in this one actually have meaning to each different variant of it you find across the map, where each different variation has unique AI and behavior.
The bosses in the first game were mostly just "shoot it until it dies" type creatures that were unfun to fight. While there are still some bosses in this game that are just bullet sponges, there are some that are a lot more interesting.
Great story combined with fun gameplay and some good horror segments make for a fantastic experience. Now that both games are on Xbox game pass, I'd recommend them as they're easier to play (at least for xbox players) than ever. And really, you can skip the first one, it's okay but you only really need to know the basic premise of it to follow this one's plot.
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Post by wolf on Jun 25, 2021 19:15:40 GMT
My Review of The Evil Within 2 after finishing my first play through. Like a phoenix rising from Ashes, The Evil Within 2 rises gloriously above its predecessor. While The Evil Within 1 isn't bad, per se, it was pretty generic with some good moments here and there but wasn't really super fun overall, as well as having characters who felt more like cardboard cutouts rather than actual living, breathing people. The Evil Within 2 succeeds in every regard the original didn't. Right from the start, I have to mention how significantly better the story and character development is. Sebastian goes from the rough and gruff stereotypical gumshoe he was in the first game, where he had only a vaguely hinted at tragic past we never actually see him truly reflect on, yet here he truly feels like a broken man with actual emotional goals beyond just "Damn this mysterious place is overrun with monsters, better shoot shiet". All the characters in this game feel and act like actual human beings in a tough situation, and the great writing is amplified by just how impressive the voice acting is. Seriously, the voice acting in the first game was so wooden, yet here you can actually hear what the character is feeling. Without spoiling much, I really want to say I truly enjoyed the story of this game and it actually pulled on my heartstrings in some of the more emotionally driven moments. Now, as for gameplay and level design, vastly improved. The combat and skill tree upgrade system is so much more fleshed out. And the fact this game goes from the narrow and linear levels the first game had to incredibly open levels with lots of optional areas to explore. I had a ton of fun just exploring the 3 main open areas of the game and finding secrets and collectables. Although, once you get to a certain point you can no longer backtrack to earlier areas and the levels from there on out are a bit more linear. I didn't mind too much though. However, if you want to explore the first open world segment (residential district), heads up that you can no longer access it after Chapter 7 is completed, so be sure to explore all its nooks and crannies while you still can. Strangely, despite having so much optional exploring, this game is shorter than the last one (at least on standard difficulty), even as someone who explored as much as I could while I could, it only took me a rounded 18-19 hours to finish the game where as the first one took me around 22ish. I don't mind though, as the levels in the first one had a wide and very drastic range in quality compared to how consistently good the second is. Even the best levels of the first game don't hold a torch to most of the areas in the second. This game is also a lot more scary, and imaginative. For a game that took place entirely in someone's subconscious, almost all the enemies in the first game looked super generic with the exception of maybe some of the boss fights. While there were explanations of why most of them were just disfigured humanoids, that didn't make them any more interesting. Here a lot of the monsters, even the regular zombie-like ones, look super creative and like something you'd actually see in a dream. Whereas the first monster in the first game was just a big guy with a chainsaw, this game's first monster is. a gargantuan creature made out of hundreds of decapitated heads with a massive buzzsaw for an arm. Awesome. I also like how the zombie-like "Lost" enemies in this one actually have meaning to each different variant of it you find across the map, where each different variation has unique AI and behavior. The bosses in the first game were mostly just "shoot it until it dies" type creatures that were unfun to fight. While there are still some bosses in this game that are just bullet sponges, there are some that are a lot more interesting. Great story combined with fun gameplay and some good horror segments make for a fantastic experience. Now that both games are on Xbox game pass, I'd recommend them as they're easier to play (at least for xbox players) than ever. And really, you can skip the first one, it's okay but you only really need to know the basic premise of it to follow this one's plot. Very nice review! Quite interesting. I actually think that is a game I would love to watch my sun play (I'm not a gamer, but I have often really enjoyed watching and back seat gaming on finding stuff...etc...😆😉)
You doing alright Panda? Have seen you around as much lately. 🙂
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Post by Deleted on Jun 25, 2021 19:48:35 GMT
My Review of The Evil Within 2 after finishing my first play through. Like a phoenix rising from Ashes, The Evil Within 2 rises gloriously above its predecessor. While The Evil Within 1 isn't bad, per se, it was pretty generic with some good moments here and there but wasn't really super fun overall, as well as having characters who felt more like cardboard cutouts rather than actual living, breathing people. The Evil Within 2 succeeds in every regard the original didn't. Right from the start, I have to mention how significantly better the story and character development is. Sebastian goes from the rough and gruff stereotypical gumshoe he was in the first game, where he had only a vaguely hinted at tragic past we never actually see him truly reflect on, yet here he truly feels like a broken man with actual emotional goals beyond just "Damn this mysterious place is overrun with monsters, better shoot shiet". All the characters in this game feel and act like actual human beings in a tough situation, and the great writing is amplified by just how impressive the voice acting is. Seriously, the voice acting in the first game was so wooden, yet here you can actually hear what the character is feeling. Without spoiling much, I really want to say I truly enjoyed the story of this game and it actually pulled on my heartstrings in some of the more emotionally driven moments. Now, as for gameplay and level design, vastly improved. The combat and skill tree upgrade system is so much more fleshed out. And the fact this game goes from the narrow and linear levels the first game had to incredibly open levels with lots of optional areas to explore. I had a ton of fun just exploring the 3 main open areas of the game and finding secrets and collectables. Although, once you get to a certain point you can no longer backtrack to earlier areas and the levels from there on out are a bit more linear. I didn't mind too much though. However, if you want to explore the first open world segment (residential district), heads up that you can no longer access it after Chapter 7 is completed, so be sure to explore all its nooks and crannies while you still can. Strangely, despite having so much optional exploring, this game is shorter than the last one (at least on standard difficulty), even as someone who explored as much as I could while I could, it only took me a rounded 18-19 hours to finish the game where as the first one took me around 22ish. I don't mind though, as the levels in the first one had a wide and very drastic range in quality compared to how consistently good the second is. Even the best levels of the first game don't hold a torch to most of the areas in the second. This game is also a lot more scary, and imaginative. For a game that took place entirely in someone's subconscious, almost all the enemies in the first game looked super generic with the exception of maybe some of the boss fights. While there were explanations of why most of them were just disfigured humanoids, that didn't make them any more interesting. Here a lot of the monsters, even the regular zombie-like ones, look super creative and like something you'd actually see in a dream. Whereas the first monster in the first game was just a big guy with a chainsaw, this game's first monster is. a gargantuan creature made out of hundreds of decapitated heads with a massive buzzsaw for an arm. Awesome. I also like how the zombie-like "Lost" enemies in this one actually have meaning to each different variant of it you find across the map, where each different variation has unique AI and behavior. The bosses in the first game were mostly just "shoot it until it dies" type creatures that were unfun to fight. While there are still some bosses in this game that are just bullet sponges, there are some that are a lot more interesting. Great story combined with fun gameplay and some good horror segments make for a fantastic experience. Now that both games are on Xbox game pass, I'd recommend them as they're easier to play (at least for xbox players) than ever. And really, you can skip the first one, it's okay but you only really need to know the basic premise of it to follow this one's plot. Very nice review! Quite interesting. I actually think that is a game I would love to watch my sun play (I'm not a gamer, but I have often really enjoyed watching and back seat gaming on finding stuff...etc...😆😉)
You doing alright Panda? Have seen you around as much lately. 🙂 I'm doing fine, thanks for asking
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Post by wolf on Jun 25, 2021 19:51:08 GMT
Very nice review! Quite interesting. I actually think that is a game I would love to watch my sun play (I'm not a gamer, but I have often really enjoyed watching and back seat gaming on finding stuff...etc...😆😉)
You doing alright Panda? Have seen you around as much lately. 🙂 I'm doing fine, thanks for asking That's good to hear, kiddo. 😊
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Post by Deviancy on Jun 26, 2021 2:40:11 GMT
Have seen you around as much lately. He's been updating this thread with Resident Evil info. Horror games continue to get better as time goes on because they're not as limited due to hardware limitations anymore, which means more in depth story telling and more grotesque graphics. FEAR is still the only game that ever really spooked me out just a little but a lot of that had to do with how the evil forces in the game used psychological warfare. The sequels never lived up to the first, came close with the third but eh..
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Post by Deleted on Jun 26, 2021 6:10:37 GMT
Have seen you around as much lately. He's been updating this thread with Resident Evil info. Horror games continue to get better as time goes on because they're not as limited due to hardware limitations anymore, which means more in depth story telling and more grotesque graphics. FEAR is still the only game that ever really spooked me out just a little but a lot of that had to do with how the evil forces in the game used psychological warfare. The sequels never lived up to the first, came close with the third but eh.. Alien Isolation, which I still haven't finished after a year of owning it due to getting distracted with other games, is probably the best horror game when it just comes down to pure gameplay centric horror. It's also one of the few licensed games based on a film franchise that isn't terrible. I like how the game's other enemies are superficial threats, you can shoot them until they die, but that always has a high chance of alerting the unkillable Xenomorph that comprises the game's main antagonist. That's really what makes the game scary, just the fact that there is a massive predator constantly on the hunt who's attention can be triggered by the slightest slip-up. You can run, but it can run faster. You can hide, but it can smell you. You can fight, but that will only temporarily deter it at best. The Alien's AI is probably the most impressive I have ever seen in a game, it truly comes off as an intelligent and merciless predator let loose in a room (or gigantic commercial spaceship), filled to the brim with sheep. The Alien's AI learns, too, it will only fall for the same tricks for so long. The game's atmosphere is great, too, just when you think you're in the clear you might hear the bastard running through the vents or perusing a nearby area. I will try to finish it some day, it's quite long compared to a lot of other horror games. It truly does the "singular looming threat" a lot better than other horror games of the type too beyond just the impressive monster AI, as it truly is a danger at almost all times. Sure, there are scripted segments where it will be more prominent than regularly, but even during the levels that focus on other obstacles it will be prowling around, ready to catch you off guard if you get a bit too distracted to hear it in the vents or fire your gun and alert its hyper sensitive hearing. I can see why a giant space-cruise ship of sorts with a fictitious creature may not be as scary aesthetic wise for some people, compared to games like Silent Hill that have the more cerebral and abstract horror, or Resident Evil or FEAR with the more "fate of humanity" horror. But in terms of just scary gameplay, Alien Isolation takes the cake. Speaking of horror games, I just bought Amnesia and SOMA on Steam due to the Summer Sale reducing them to $2 and $3 respectively, I probably won't play them for awhile though. Want to focus on other things besides getting invested in a new game and wasting hours in an off-hand way. At least until I either finally get a job or be able to borrow my friend's PS4 to play Bloodborne. Either of those would be satisfying. I've been denied like 4 jobs within a 15-20 minute walking distance of my house, one of which was because I didn't have a valid driver's license despite it being, I repeat, walking distance. Another one denied me because I wasn't 18 which doesn't even make sense as it's not like it was a store that served alcohol or pharmaceutics or cigarettes, just clothes. Woe is me. Oh right, this is a video games thread.
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Post by Deviancy on Jun 27, 2021 2:41:14 GMT
I've been denied like 4 jobs within a 15-20 minute walking distance of my house, one of which was because I didn't have a valid driver's license despite it being, I repeat, walking distance. Another one denied me because I wasn't 18 which doesn't even make sense as it's not like it was a store that served alcohol or pharmaceutics or cigarettes, just clothes. Woe is me. Oh right, this is a video games thread. I can't answer the license one but the 18 one, you'd have to check your state laws but most states, they can't work you OT if you're under 18, and most companies like to go that route rather than full time, that way they can basically work you full time but not pay you the benefits. The US let the companies make all the rules, that was a mistake, the unions and the government used to hover over the companies and make sure they did right by the worker, and we had an excellent middle class, but well.. that's as far as I can go with all of that without getting political which is a no, no. Spooky video games, the spookiest video game is Super Mario Bros. Why would Dev say that game is spooky? Well, let me tell ya, you have what appears to be a middle aged chubby plumber who is trying to save what appears to be an underage princess. So basically you have a pervert trying to get some from an underage princess. That's f'in spooky. I want a good Predator game, not a Predator Vs. Aliens game, I want a Predator game like the second film but I'm in the minority, I prefer the second over the first, Glover is better than Arnold, all there is to it. To be fair, Glover did play a cop not unlike the cop he plays in the LW films but with less fear, n the LW films he's far more hesitant, its Riggs that pushes him.
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Post by Deleted on Jun 27, 2021 3:24:46 GMT
I've been denied like 4 jobs within a 15-20 minute walking distance of my house, one of which was because I didn't have a valid driver's license despite it being, I repeat, walking distance. Another one denied me because I wasn't 18 which doesn't even make sense as it's not like it was a store that served alcohol or pharmaceutics or cigarettes, just clothes. Woe is me. Oh right, this is a video games thread. Spooky video games, the spookiest video game is Super Mario Bros. Why would Dev say that game is spooky? Well, let me tell ya, you have what appears to be a middle aged chubby plumber who is trying to save what appears to be an underage princess. So basically you have a pervert trying to get some from an underage princess. That's f'in spooky. Luigi is the better one, anyways. I like a couple of the old Mario games, but after Sunshine Nintendo just didn't try to innovate with the main series games anymore, at least until Odyssey, which was fine. Super Mario RPG is fine, one of the few turn based RPGs I enjoyed, along with Mother 2 and 3 and Darkest Dungeon. But Darkest Dungeon is hard to compare considering it released in 2016 and is way more conceptually different than the average turn based RPG. Mother 2 (aka Earthbound) and 3 are some darling games for me, I don't have that much fun replaying them due to just the tedious nature of turn based RPGs, but they certainly are the most aesthetically original game franchise of the 1990s-2000s, those games were fun for a first playthrough because of just how weird and wacky they got, as well as the great soundtrack and character/sprite design. They had a charming sense of humor, too. Fun the first time, but kinda hard to find the same enjoyment in a second time around once you know everything and the gameplay itself is pretty barebones. On Mario, the Luigi's Mansion sub franchise was the best to come out of the characters. I admit I've never played the original, I liked the second one enough to beat it 2 times when I was younger, although I've been told it's not good but I'd rather keep my rose colored lenses on. The 3rd one was great, though, one of the best first-party Nintendo games (although development was outsourced, go figure), in forever. I like the cartoonishly spooky nature of the games, not really horror games, but the most you could get with an E rated game. It has some creepy moments here and there but nothing hardcore, the Giant Venus flytrap in the botanical garden you have to climb to retrieve a key item stuck in its maw was pretty damn creepy, though. It subverts your expectations of it snapping shut as you step into it, only to be greeted with a jump scare by another plant monster once you leave it. I feel like the indie games Little Nightmares 1 and 2 hit the sweet spot of cartoonish and creepy. Unlike Nintendo it wasn't exactly trying to be kid friendly, it just had a cartoonish aesthetic to it that I think helped make them look more disturbing. Both were short, but very very great little (heh) horror games. I also like how both tell their stories only using visuals, allowing you to connect the dots. The first one's plot I definitely think was a metaphor for (sensitive topic warning and spoilers) Child Sex Trafficking. The whole game is told from the lens of a little girl who awakens on a boat run by giant monsters that look like deformed and ugly humans and filled with kids in cages. Throughout the game you work your way across the boat, escaping the monsters that staff it, slowly seeing what exactly happens to the kids once they're taken out of the initial cage room, where they are processed and mutilated into sausages that are then served to socialites seen boarding the boat and filling the dining halls, sloppily chowing down on the served and prepared meat of the kidnapped kids. It's a metaphor that seems pretty obvious, really, rich adults boarding a boat with the intention of participating in organized child abuse for their own sick pleasure? Especially since it's told from the lens of a child who doesn't know any better seeing kids her age be violated by adults, the cannibalism thing might as well be her imagination telling her what's happening. That's my take on it, anyways. , while the second I think either took a more literal approach to its story, or I'm missing an obvious metaphor (the constant motif of TVs causing the citizens of the city to go crazy could be a metaphor for the media's obsession with real world violence or media brainwashing, kinda like what Stephen King did with The Nightflyer. But that's just my best guess). I do like horror media cleverly and subtley reflecting real world issues. I think Little Nightmares 1's meaning, like I said, is pretty obvious, but not so much that it directly tells you so.
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Post by wolf on Jun 27, 2021 18:10:05 GMT
I've been denied like 4 jobs within a 15-20 minute walking distance of my house, one of which was because I didn't have a valid driver's license despite it being, I repeat, walking distance. Another one denied me because I wasn't 18 which doesn't even make sense as it's not like it was a store that served alcohol or pharmaceutics or cigarettes, just clothes. Woe is me. Oh right, this is a video games thread. I can't answer the license one but the 18 one, you'd have to check your state laws but most states, they can't work you OT if you're under 18, and most companies like to go that route rather than full time, that way they can basically work you full time but not pay you the benefits. The US let the companies make all the rules, that was a mistake, the unions and the government used to hover over the companies and make sure they did right by the worker, and we had an excellent middle class, but well.. that's as far as I can go with all of that without getting political which is a no, no. Spooky video games, the spookiest video game is Super Mario Bros. Why would Dev say that game is spooky? Well, let me tell ya, you have what appears to be a middle aged chubby plumber who is trying to save what appears to be an underage princess. So basically you have a pervert trying to get some from an underage princess. That's f'in spooky. I want a good Predator game, not a Predator Vs. Aliens game, I want a Predator game like the second film but I'm in the minority, I prefer the second over the first, Glover is better than Arnold, all there is to it. To be fair, Glover did play a cop not unlike the cop he plays in the LW films but with less fear, n the LW films he's far more hesitant, its Riggs that pushes him. Hey kiddo, @wayoftheredpanda , I just read what Dev quoted you saying above....go to the DPS and get a Texas State I.D. card, they look just like a DL and are accepted everywhere here just as a Texas DL is.
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Post by Deviancy on Jun 28, 2021 2:44:10 GMT
while the second I think either took a more literal approach to its story, or I'm missing an obvious metaphor (the constant motif of TVs causing the citizens of the city to go crazy could be a metaphor for the media's obsession with real world violence or media brainwashing, kinda like what Stephen King did with The Nightflyer. But that's just my best guess). I do like horror media cleverly and subtley reflecting real world issues. I think Little Nightmares 1's meaning, like I said, is pretty obvious, but not so much that it directly tells you so. Sometimes metaphors are far more fun if they're done right, and the game you mentioned, sounds pretty intense. Speaking of metaphors, I re-installed the DMC reboot today because its just a lot more fun than the original DMC series, the whole news network and the reporter, total metaphor for *** **** and **** ****, and of course it turns out they're all demonic. Its safe to say DMC is a horror franchise, just not scary horror, its just demonic horror. They made one mistake, they made the expansion about Vergil, it should have been about Kat, she was far more interesting than Vergil. There's female characters to play as in the original series but Capcom oversexed them and made them cheesy.
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Post by Deleted on Jun 28, 2021 3:30:26 GMT
while the second I think either took a more literal approach to its story, or I'm missing an obvious metaphor (the constant motif of TVs causing the citizens of the city to go crazy could be a metaphor for the media's obsession with real world violence or media brainwashing, kinda like what Stephen King did with The Nightflyer. But that's just my best guess). I do like horror media cleverly and subtley reflecting real world issues. I think Little Nightmares 1's meaning, like I said, is pretty obvious, but not so much that it directly tells you so. Sometimes metaphors are far more fun if they're done right, and the game you mentioned, sounds pretty intense. Speaking of metaphors, I re-installed the DMC reboot today because its just a lot more fun than the original DMC series, the whole news network and the reporter, total metaphor for Fox News and Glenn Beck, and of course it turns out they're all demonic. Its safe to say DMC is a horror franchise, just not scary horror, its just demonic horror. They made one mistake, they made the expansion about Vergil, it should have been about Kat, she was far more interesting than Vergil. There's female characters to play as in the original series but Capcom oversexed them and made them cheesy. I feel like "horror" as a genre can be applied a bit too broadly. If the game actively tries to instill a sense of fear in its players, then that's horror. Otherwise, games can just have macabre or violent settings/themes without actually being an attempt to scare you. Although I've only played it off and on as far as the past few months go, usually with friends, I was very much a fan of Dead by Daylight for awhile before I got bored of it. That game can be scary, but only if the person playing the killer knows what they're doing and the players playing survivor actively try to win instead of just being A**hole* like most of them are. Seeing how it's an online game, and constantly gets updated, it's constantly a victim of questionable decisions on the developers part. But, some of the real charm of the game is the character design and lore, the creative certainly can write compelling character lore for the killers in just a few paragraphs. I also like how they could diversify the killers, with a lot of them being based on all kinds of cultural myths and legends from across the world. There's also the licensed killers from other franchises, which are cool, but I much preferred getting characters the devs actually came up with from scratch. The Doctor and The Clown were probably the best "horror" characters, at least in terms of their backstories as they were some of the most realistically plausible characters. The Doctor being based on a mix of real people from medical and scientific history and today known for unethical experimentation, as well as MKUltra. The Clown being someone who murdered for sexual pleasure, of course being heavily inspired by John Wayne Gacy. Real life is where the true horror lurks, I guess. Other than that, the "horror" in the gameplay usually leaves a lot to be desired, but it can be tense once in a blue moon on the right maps with competent teammates and killers. Having to rely on strangers across the internet to make a game fun is one reason I don't really play a lot of online games in the first place.
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Post by GeorgieFan2003 on Jun 28, 2021 4:07:07 GMT
Are the Evil Within games survival horror? I've heard of them, just haven't played them. Sorry that I don't know too much about modern games. I mostly play older ones cause those are the platforms I have.
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Post by Deleted on Jun 28, 2021 17:14:13 GMT
Are the Evil Within games survival horror? I've heard of them, just haven't played them. Sorry that I don't know too much about modern games. I mostly play older ones cause those are the platforms I have. Yes
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Post by Deviancy on Jun 29, 2021 2:45:57 GMT
I feel like "horror" as a genre can be applied a bit too broadly. Its an umbrella term really. They were working on a Friday game that looked promising, its based on when the Jason films were spooky and before they got really corny. They got too obsessed with him killing more people per film, and showing more boobs per film, then story. The sixth film is the only Friday film to not have boobs, and that was only because the protests, they wanted to avoid the protests so they figured removing nudity would do the job, it didn't.
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Post by Deleted on Jun 29, 2021 3:00:50 GMT
I feel like "horror" as a genre can be applied a bit too broadly. Its an umbrella term really. They were working on a Friday game that looked promising, its based on when the Jason films were spooky and before they got really corny. They got too obsessed with him killing more people per film, and showing more boobs per film, then story. The sixth film is the only Friday film to not have boobs, and that was only because the protests, they wanted to avoid the protests so they figured removing nudity would do the job, it didn't. Friday to me just seems like the film franchise that preferred gore to spookiness. Now, I've never seen the entirety of a Friday film, so take my opinion with more than a grain of salt. Halloween at least the first 2 (although the second one definitely was a lot more graphically brutal) seemed to be the slasher movie that was more preocuppied with being spooky. As overdone as it became, especially in the 2000s during the Slasher revival craze, Halloween really hit the mark when it came to the horror of the familiar, "idyllic" American Suburban life being shattered by a killer on the loose. Now, as wacky as Michael's ability to survive basically everything that hits him is, even in the first one, the fact that Michael had no fantasy superpowers but was just a mute guy with a creepy mask and a knife also made him a much more plausible character. And while society has become very desensitized to media stories of disturbed young people now, the opening scene of a first person view of a killer only for it to be revealed to be a little boy in 1978 was something to be remembered. Granted, I'm getting off topic as this is a video games thread, and I'm only talking based on second hand information of what said time period was like when a lot of people here probably remember the first film when it came out. But, I always like to think the first Halloween held a much more cleverly done narrative rather than just pure sex and violence.
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Post by Deviancy on Jun 30, 2021 2:50:32 GMT
Granted, I'm getting off topic as this is a video games thread, and I'm only talking based on second hand information of what said time period was like when a lot of people here probably remember the first film when it came out. But, I always like to think the first Halloween held a much more cleverly done narrative rather than just pure sex and violence. Michael was one of the first but they just kept making mistakes, because different studios kept getting the rights. Chucky has them them all beat because it has remained consistent story wise, got a little silly with Bride and Seed but went right back to the roots with Curse and Cult. Going back to games, I really need to find that demo of that game that's like Street Fighter but with all the iconic slashers, it has to still be out there. Its just amusing, they had Chucky, Freddy, Michael, and Jason finished, Leatherface was still a rough draft however. It would never be finished because the licensing for every slasher would cost a fortune, but as a free demo... its good to go. Just gotta find it one day.
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Post by Deleted on Jun 30, 2021 3:15:35 GMT
Granted, I'm getting off topic as this is a video games thread, and I'm only talking based on second hand information of what said time period was like when a lot of people here probably remember the first film when it came out. But, I always like to think the first Halloween held a much more cleverly done narrative rather than just pure sex and violence. Michael was one of the first but they just kept making mistakes, because different studios kept getting the rights. Chucky has them them all beat because it has remained consistent story wise, got a little silly with Bride and Seed but went right back to the roots with Curse and Cult. Going back to games, I really need to find that demo of that game that's like Street Fighter but with all the iconic slashers, it has to still be out there. Its just amusing, they had Chucky, Freddy, Michael, and Jason finished, Leatherface was still a rough draft however. It would never be finished because the licensing for every slasher would cost a fortune, but as a free demo... its good to go. Just gotta find it one day. Terrordrome?
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Post by Deviancy on Jul 1, 2021 2:43:11 GMT
That would be it, looks like they finished it, the graphics have really improved. They spent years making that game and they really can't profit from it because they're using licensed characters without permission, so its all about the love for the genre. They captured the moves of the characters quite well, and it looks like they added even more since the last time I played it. Its not a bad fighting game, but its got too many useless characters on the roster, I mean I never liked Ash because I don't care for Bruce, he's ok in small doses, he amused me in Xena but 90 minutes of him, no thanks, and the tv series, I got half way through season one and said no thanks. People often times think Duke Nukem was based on Ash, Duke actually has more in common with John from They Live than Ash, dialog wise, sexist wise, he does have a lot in common with Ash, and tons of other male characters. Anywho, I'm working on a new mod to bring Chucky into the Sims 4, isn't going to be easy, have to use a toddler sim to do Chucky right size wise, and toddlers are limited, and one doesn't want to mess with the default walking animations because it messes up all toddlers. I'll figure something out, it was easy to do in Sims 3 but Sims 4 is even more realistic, and they added breast feeding, so I don't need Chucky running around trying to nurse. There's a slasher mod that works quite well for Pennywise and Michael but it works with teens and adults, not toddlers. Ain't gonna be easy, the clothes and face textures are already made by someone else, I'm just trying to tweak the animations and get the slasher mod to work with a toddler.
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Post by Deleted on Jul 1, 2021 22:10:51 GMT
That would be it, looks like they finished it, the graphics have really improved. They spent years making that game and they really can't profit from it because they're using licensed characters without permission, so its all about the love for the genre. Ah, free fan games not being sued to hell by the companies they are borrowing the characters from without profit. If only that could be said for the many many ambitious Nintendo fan games made purely out of love for the franchise... now they're pretty tyrannical when it comes to abusing the meaning of "copyright". It's so sad, really. Especially when they forced a non-profit charity to close that was selling custom Nintendo Switch controllers with the logo of a popular Super Smash Bros YouTuber who had recently committed suicide to help his family pay for the funeral. I was such a Nintendo shill in middle school, and they still make some pretty good games (although development on those is usually outsourced at this point), but it's come to a point where I don't even want to buy games on their consoles anymore if I can find a way to play them elsewhere. Just another reason to hope PS5s get back in stock soon and the price jackers start to leave, beyond just better exclusives in general. Oh well, a lot of the best Nintendo games on their older consoles can be emulated for free at this point, anyways. Even when a lot of other game companies do something stupid they eventually break and listen to their fans, asides from maybe Bethesda, at least when it came to the Fallout 76 sh-tstorm.
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